# keys
.env
# Python
.venv/
__pycache__/
*.pyc
# everything the pipeline writes: datasets, readers, clips, renders, fal log
runs/
# meshes and built rigs (meshes come from tools/fetch_examples.sh or your own generator; rigs from tools/rig.sh)
assets/*/model.glb
assets/*/prep/
assets/*/rigged/*.blend
assets/*/rigged/*.blend1
assets/*/rigged/testpose*.png
*.part
# Patch's brand kit (Patch Pixel is Patch's own typeface): link or copy it here to rebuild the README art
brand-kit
