Animate the exact fire demon game model shown twice in this split-screen image. Left: a front camera, the demon faces the viewer. Right: a side camera on its right side, the demon faces right. Both are locked-off cameras filming the same demon at the same moment, so every movement happens in both views at exactly the same time, frame for frame. Keep the model exactly as it is: a towering fire demon of charred black obsidian rock with glowing orange lava cracks, curved horns, a long tail. Its limbs are colour-coded and the colours never change or swap: left arm pink, right arm blue, left leg yellow, right leg cyan, left wing orange, right wing green. Exactly two arms, two legs, two wings, one tail, one head. No flames, no smoke, no weapon. Action: the demon raises both fists high over its head and smashes them down onto the ground in front of it, then straightens up. It stays on the same spot, centred in both views. One continuous 5-second shot at natural speed, no slow motion. The cameras never move, cut, pan or zoom; the plain grey studio background, the floor band and the dark vertical divider stay fixed.
