Animate the exact dragon game model shown twice in this split-screen image. Left: a front camera, the dragon faces the viewer. Right: a side camera on its right flank, the dragon faces right. Both are locked-off cameras filming the same dragon at the same moment, so every movement happens in both views at exactly the same time, frame for frame. Keep the model exactly as it is: a dark charcoal dragon with bone-coloured horns and claws. Its limbs are colour-coded and the colours never change or swap: front-left leg pink, front-right leg blue, hind-left leg yellow, hind-right leg cyan, left wing orange, right wing green. Exactly four legs, two wings, one tail, one head. Action: the dragon beats its wings powerfully, lifts a little off the ground and hovers, then lands back on all four legs. It stays on the same spot, centred in both views. One continuous 5-second shot at natural speed, no slow motion. The cameras never move, cut, pan or zoom; the plain grey studio background, the floor band and the dark vertical divider stay fixed.
