Animate the exact giant spider game model shown twice in this split-screen image. Left: a front camera, the spider faces the viewer. Right: a side camera on its right side, the spider faces right. Both are locked-off cameras filming the same spider at the same moment, so every movement happens in both views at exactly the same time, frame for frame. Keep the model exactly as it is: a black armoured giant spider with bone-coloured markings. Its legs are colour-coded and the colours never change or swap: first left leg pink, first right leg blue; second left leg yellow, second right leg cyan; third left leg orange, third right leg green; fourth left leg purple, fourth right leg red. Exactly eight legs, two fangs, one body, one round abdomen. Action: the spider scuttles on the spot like a video-game walk loop, its eight legs stepping in a wave. It stays on the same spot, centred in both views. One continuous 5-second shot at natural speed, no slow motion. The cameras never move, cut, pan or zoom; the plain grey studio background, the floor band and the dark vertical divider stay fixed.
