Procedural Low-Poly Buildings (kit, validator, views)
A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.
Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2