分类
面向 AI Agent 的玩法编程 Skills
这些 Skill 教你的编程 Agent 按各引擎的规矩写玩法代码:节点与 Actor 生命周期、物理、输入、相机、存档,以及不同版本之间改过的 API。
60 个免费的 Skills、MCP Servers 与套件
从这些玩法代码类 Skills 开始
MCP for Unity (CoplayDev)
A bridge between AI assistants and the Unity Editor: manage assets, control scenes, edit scripts and automate tasks.
Godot AI
Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
AI Game Developer (Unity-MCP)
AI skills, MCP tools and a CLI for Unity: a full develop-and-test loop, with any C# method exposable as a tool.
Unreal MCP (chongdashu)
Control Unreal Engine through natural language from Cursor, Windsurf or Claude Desktop via MCP.
玩法代码类 Skill 能给 Agent 带来什么
符合引擎版本的代码
每个 Skill 都标明目标引擎版本(Godot 4.7、UE 5.8、Bevy 0.20 等),并列出改过的 API,避免 Agent 写出旧版本的代码。
成套模式,而不是零散片段
Skill 里有完整的示例模式和常见坑:与帧率无关的移动、碰撞层、防崩溃存档、安全访问节点。
按需加载
只有当你的需求和 Skill 描述匹配时,Agent 才会读它,做 UI 时不会被移动相关的 Skill 占用上下文。
如何使用游戏开发 Skill
在 Claude Code、Codex、Cursor 或任何支持 SKILL.md 的 Agent 中,三步即可上手。
- 01
安装
运行 Skill 页面上的命令,或复制安装提示词让 Agent 自己运行。
- 02
用大白话提需求
直接描述你想要什么。需求和 Skill 匹配时 Agent 会自动加载,你也可以按名字调用。
- 03
检查并试玩
运行游戏,看看 Agent 改了什么,在同一个会话里继续让它修改。
为什么用 Skill,而不是直接写提示词?
提示词聊完就没了,Skill 会留在你的项目里:每次遇到同类任务,Agent 都会读同一份清单、引擎规则和常见坑,结果更稳定,你也不用反复交代。
全部玩法代码类 Skills
Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.
Game Dev Agentic Skills
Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Roblox Studio MCP
Create agentic AI workflows in Roblox Studio: a Studio plugin plus an MCP server for Claude Code, Codex and Gemini CLI.
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
Bevy ECS
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
Game Camera Systems
Cameras that feel good: 2D follow with deadzone and look-ahead, 3D orbit with collision, first-person look, multi-target framing and shake.
Game Input Systems
Game input architecture: action mapping, rebinding with conflict checks, keyboard, gamepad and touch, deadzones, buffering and coyote time.
Game Physics Tuning
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.
Game Save Systems
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.
GDScript for Godot 4
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow.
Godot 2D Movement
2D character movement in Godot 4.7 with CharacterBody2D: platformer jumping, top-down motion, slopes and reading collisions.
Godot 3D Essentials
Set up 3D scenes in Godot 4.7: transforms, cameras, lights, WorldEnvironment, materials and GridMap levels.
Godot Animation
Animate in Godot 4.7 with AnimationPlayer clips, AnimationTree state machines and blend spaces, and code-driven Tweens.
Godot C#
Write Godot 4.7 games in C#: node classes and lifecycle, [Export] fields, signals as C# events and calls between C# and GDScript.
Godot Nodes & Scenes
Structure Godot 4.7 projects: reusable scenes, runtime instancing, safe node access and autoload singletons.
Godot Physics
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries).
Godot Resources
Data-driven Godot 4.7 games with custom Resource classes: typed data, .tres files, duplication and threaded loading.
Godot Signals & Groups
Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.
Godot TileMap
Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.
LÖVE (Love2D) Core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.
Pygame Core
Structure a pygame-ce game: the game loop, delta-time movement, blitting, keyboard and mouse input, and sprite groups with collision.
Roblox Characters
Respawn-safe Roblox character systems: Humanoid and Animator, R6 and R15 rigs, movement, animations, death, tools and custom characters.
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.