分类
面向 AI Agent 的 3D 美术与资产 Skills
这些 Skill 让 Agent 像技术美术一样处理 3D 资产:在 Blender 里制作、检查网格、控制在平台预算内,并按各引擎的要求导出。
28 个免费的 Skills、MCP Servers 与套件
从这些3D 模型与场景类 Skills 开始
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
img2threejs
An Agent Skill that rebuilds the object or character in a reference image as a code-only, animation-ready Three.js model, checked pass by pass.
3dviz Pro Max
Turn an idea into a Three.js or Blender scene: 223 recipes, 440 knowledge records and runnable studio examples.
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Unity Asset Transformer Toolkit
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs.
Blender Hard-Surface Modeling (Scenario)
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
Blender Rigging with Python (Scenario)
Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.
3D 模型与场景类 Skill 能给 Agent 带来什么
完整的生产流程
建模、拓扑、绑定、动画、面部形态键、优化和导出各有专门的 Skill。
可直接用于引擎的导出
导出类 Skills 带有 Unity、Unreal、Godot、Roblox 和 Web 的预设,包括缩放、坐标轴和骨骼规则。
检查过,而不是想当然
QA 步骤会在资产交付前发现法线翻转、悬空部件和面数过高等问题。
如何使用游戏开发 Skill
在 Claude Code、Codex、Cursor 或任何支持 SKILL.md 的 Agent 中,三步即可上手。
- 01
安装
运行 Skill 页面上的命令,或复制安装提示词让 Agent 自己运行。
- 02
用大白话提需求
直接描述你想要什么。需求和 Skill 匹配时 Agent 会自动加载,你也可以按名字调用。
- 03
检查并试玩
运行游戏,看看 Agent 改了什么,在同一个会话里继续让它修改。
为什么用 Skill,而不是直接写提示词?
提示词聊完就没了,Skill 会留在你的项目里:每次遇到同类任务,Agent 都会读同一份清单、引擎规则和常见坑,结果更稳定,你也不用反复交代。
全部3D 模型与场景类 Skills
Roblox 3D Assets (Scenario)
Bring 3D assets into Roblox Studio and prepare avatar items: imports, scale in studs, triangle budgets, validation, PBR SurfaceAppearance and UGC accessories.
ZBrush Character & Creature Sculpting (Scenario)
Sculpt realistic heads, bodies and creatures in ZBrush: anatomy, skin and scale detail, subdivision planning, cloth, FiberMesh hair and horns.
ZBrush Stylized Sculpting (Scenario)
Sculpt stylized and cartoon characters in ZBrush: shape language, deliberate proportions, crisp planes, stylized hair and toy-production constraints.
Blender Add-on Development
Write Blender 5.2 add-ons as extensions: manifest, operators and panels, properties, modal tools, bundled wheels and CLI build and publish.
Blender Animation
Animation in Blender 5.2: layered actions, Python keyframing, NLA, mocap retargeting, baking rigs to export skeletons and per-clip export.
Blender Asset QA
Mandatory review gate for any mesh or asset created or edited in Blender.
Blender Character Rigging
Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.
Blender Core
The foundation for agent-driven Blender 5.2+: running bpy live over MCP or headless, context overrides, 5.x API changes and verification.
Blender Export Pipelines
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.
Blender Facial Shape Keys
Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.
Blender Game Optimization
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.
Three.js Game Skills
Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Create Game Assets
Plan, generate, source, normalize, and validate cohesive visual game assets.
Godot 3D Essentials
Set up 3D scenes in Godot 4.7: transforms, cameras, lights, WorldEnvironment, materials and GridMap levels.
Godot Shaders
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Shader Programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
Roblox Animation (Scenario)
Animate Roblox characters, NPCs and creatures: priorities and blending, markers, Blender and FBX import, custom rigs, procedural animation and IK.