引擎
Unreal 的 skills 与 MCP Servers
让 Agent 操作虚幻引擎 5 的 MCP Servers
32 个条目
Skill
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Localize (Claude Code Game Studios)
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Map Systems (Claude Code Game Studios)
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
Prototype (Claude Code Game Studios)
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
Quick Design (Claude Code Game Studios)
Lightweight spec for small changes — tuning adjustments, minor mechanics.
Team Audio (Claude Code Game Studios)
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Team Combat (Claude Code Game Studios)
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
Team Level (Claude Code Game Studios)
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
Unreal Agent Skill Authoring (Epic)
Create, edit or review an Unreal Engine Agent Skill: a named bundle of instructions registered with the unreal-mcp server for the in-editor agent.
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.
Unreal MCP (Epic)
Act inside an Unreal Engine project through a live editor MCP connection: actors, levels, Blueprints, widgets, materials, Niagara, Control Rig, Sequencer and more.
UE Actor & Component Architecture
Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.
UE AI & Navigation
Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.
UE Async & Threading
Move work off Unreal's game thread and back: UE::Tasks, Async and futures, ParallelFor, runnables, locks, timers and tickers.
UE Audio System
Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.
UE Blueprint and C++ Interop
Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.
UE C++ Foundations
Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.
UE Character Movement
Write and debug UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms and client prediction.
UE Data Assets & Tables
Model designer-authored game data in Unreal C++: data assets, data tables, curve tables, soft references and asset streaming.
UE Editor Tools
Extend the Unreal Editor from C++: detail customizations, editor utility widgets, menus, editor modes, asset definitions and editor subsystems.
MCP
Unreal MCP (chongdashu)
Control Unreal Engine through natural language from Cursor, Windsurf or Claude Desktop via MCP.
Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.