分类
面向 AI Agent 的 2D 美术、精灵图与像素画 Skills
覆盖游戏 2D 部分的 Skills:画精灵、做动画、打包图集,并确保在引擎里显示清晰。
22 个免费的 Skills、MCP Servers 与套件
从这些2D 美术与精灵图类 Skills 开始
sprite-gen
Generate clean 2D game sprites and animation atlases: state rows, alpha cleanup, frame extraction, runtime atlases.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Aseprite AI Artist
Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.
Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Create Game Assets
Plan, generate, source, normalize, and validate cohesive visual game assets.
Godot Shaders
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Shader Programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
Unity 2D Pixel Perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
2D 美术与精灵图类 Skill 能给 Agent 带来什么
可编辑的像素画
Aseprite Skills 用 Aseprite 自己的工具作画,产出的是带图层、可继续编辑的文件,而不是一张拍平的图。
从精灵到图集
精灵表、图集和导出类 Skills 会生成引擎直接使用的文件和清单。
屏幕上清晰锐利
像素完美和瓦片地图类 Skills 能修复 Unity、Godot 里像素画模糊、抖动或错位的问题。
如何使用游戏开发 Skill
在 Claude Code、Codex、Cursor 或任何支持 SKILL.md 的 Agent 中,三步即可上手。
- 01
安装
运行 Skill 页面上的命令,或复制安装提示词让 Agent 自己运行。
- 02
用大白话提需求
直接描述你想要什么。需求和 Skill 匹配时 Agent 会自动加载,你也可以按名字调用。
- 03
检查并试玩
运行游戏,看看 Agent 改了什么,在同一个会话里继续让它修改。
为什么用 Skill,而不是直接写提示词?
提示词聊完就没了,Skill 会留在你的项目里:每次遇到同类任务,Agent 都会读同一份清单、引擎规则和常见坑,结果更稳定,你也不用反复交代。
全部2D 美术与精灵图类 Skills
Unity Sprite Atlas
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides.
Unity Tile Palettes & Rule Tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.
Aseprite Animate
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
Aseprite Concept
Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.
Aseprite Draw
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
Aseprite Export
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
Aseprite Fix
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
Aseprite Pixel Art Brief
Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.
Vibe Jam Starter Pack
A free bundle for game jams: four starter projects, eight agent skills for Phaser and Three.js, and tutorial videos.
Godot TileMap
Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.
Godot 2D Game Kit (Scenario)
Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.
Novel to Game: Art Direction
Direct game art and creative vision.