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image-blaster

Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.

GitHub stars
11,898
(GitHub stars as of 2026-10-23)
License
MIT
Last commit
2026/05/15
By
neilsonnn
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Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Claude Code (run inside the clone)
git clone https://github.com/neilsonnn/image-blaster
cd image-blaster
claude

Give Claude your World Labs and FAL API keys, put an image in input/, then ask it to "blast it and confirm each step with me".

Commands are copied from the project's README. Check the repository before running anything on your machine.

What you get

  • 8 skills: image-blast-project, -plate, -image-edit, -uncover, -3d, -world, -sfx and -wildcard
  • 3D models (.glb, .obj) of the dynamic objects in the image, via Hunyuan 3D on FAL
  • A Gaussian splat (.spz) of the static environment, via World Labs Marble
  • Ambient loops and per-object physics SFX (.mp3), via ElevenLabs SFX
  • A React viewer for the results

Good fit

  • Turning concept art into a 3D level blockout in minutes
  • Assets for Unity, Unreal, Godot, Blender or Three.js

Not for

  • Free or offline use: every run calls paid World Labs and FAL APIs
  • Agents other than Claude Code: the skills live in .claude/skills inside the repo

Overview

image-blaster splits a single image into the parts a 3D scene needs. The skills clean up the source, paint a clean plate behind the movable objects, mesh each object with Hunyuan 3D, build the static background as a World Labs Gaussian splat, and generate ambient and impact sounds. The README says the full run takes under five minutes.

It runs as a Claude Code project: open claude inside the clone and the skills in .claude/skills load automatically. The outputs are plain .glb, .obj, .spz and .mp3 files, so you can use them in Unity, Unreal, Godot, Blender or a Three.js app.

  • AssetFurnace makes rigged characters and props locally, without paid APIs.
  • img2threejs rebuilds one object as Three.js code instead of a mesh.
  • MCP for Blender lets you clean up the generated meshes in Blender.

Requirements

  • Claude Code
  • A World Labs API key (paid, platform.worldlabs.ai)
  • A FAL API key (paid, fal.ai)

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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