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GameSkill Pro

Original game skills your agent can install in one line

Each skill is a SKILL.md plus tested code and a live demo, written by gameskill.dev. Works with Claude Code, Codex and Cursor. Free packs need no account.

Guides

Free packs (MIT)

Hit Juice

Free

Make every hit feel heavy in 2D web games: trauma screen shake, hit-stop, flash, squash and stretch, knockback, sparks, damage numbers and phone vibration.

Screen Transition Kit

Free

Scene transitions for web games: fade, iris wipe, diamond, pixel blocks, blinds, diagonal slash and curtain, with an await-able API.

Game UI Kit

Free

Game UI building blocks: health bars with damage lag, skill cooldown buttons, typewriter dialogue, toasts, combo counter, a magic circle and fireworks, in three themes.

Pro packs (coming soon)

Game VFX Pack

Coming soon

Ultimate bursts, dissolves, chain lightning, shields, sword slashes and portals, upgraded with bloom pulses, smooth shake, hit-stop, haptics and automatic quality scaling.

Gacha Kit

Coming soon

Single and ten-pull animations, SSR pack openings, card flips and holo cards with rarity timelines.

Art Style Switcher

Coming soon

One-click post-processing looks: pixel, Game Boy, ink wash, papercut and toon shading.

Weather & Atmosphere

Coming soon

Weather state machine, day-night cycle, volumetric light, fire and smoke with particle LOD.

Bullet Hell Kit

Coming soon

Danmaku patterns, particle trails, object pooling, graze detection and widescreen-safe layout.

Mini-Game Starters

Coming soon

Starter games: endless runner (free), match-three, tower defense, pinball and platformer (Pro).

Blender to Web

Coming soon

Blender Python scene scripts, glTF compression and baked lighting for three.js.

Game Polish Workflow

Coming soon

A repeatable workflow for getting an AI agent to actually improve your game: a 10-step polish loop, bilingual prompts, a troubleshooting guide for common AI-made game bugs, and playtest and release checklists.

Pro pricing

Payments are not open yet. Join the waitlist to hear first when Pro launches. Launch lifetime: first 300 copies or 60 days after launch, whichever comes first; then $149, and rises to $199 once the first batch of Pro packs is out. Refunds: monthly and yearly plans can be refunded once within 7 days, no questions asked; lifetime within 14 days if nothing has been downloaded; billing errors and technical faults are always refunded.

Monthly

Coming soon

$6.9 / month

Yearly

Coming soon

$49 / year

Launch lifetime

Coming soon

$99 one-time

License: use in your own commercial games; no resale or redistribution of the pack.

Get notified when Pro launches

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Join the waitlist