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Bevy Character Movement

/bevy-character-movement

Bevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer.

GitHub 星数
876
(所在仓库星数,统计于 2026-10-21)
许可证
LGPL-3.0
最近提交
2026/10/16
作者
thedivergentai

所属合集

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-character-movement

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Bundled 1 reference doc the agent reads when needed
  • Written for Bevy 0.20

适合

  • When a player or actor walks or jumps and the step must stay stable

试试这条提示词

提示词
Add jumping with coyote time and a jump buffer to my Bevy player.

关于这个 Skill

Bevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer. Use when a player or actor walks or jumps and the step must stay stable.

From the bevy-character-movement SKILL.md in thedivergentai/Game-Dev-Agentic-Skills.

What's inside

  • ECS shape
  • Engine counterparts
  • Scope
  • Expert Knowledge Delta
  • Who owns state
  • Decision
  • NEVER
  • Official Documentation

环境要求

  • Bevy 0.20

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