Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.
- GitHub 星数
- 7,175 (GitHub 星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/16
- 作者
- htdt
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/htdt/godogen.git
cd godogen
./publish.sh --engine godot --agent claude --out ~/my-gameFor Claude Code this writes CLAUDE.md and .claude/skills/. Use --agent codex to get AGENTS.md and .agents/skills/ instead.
./publish.sh --engine godot-gdscript --agent claude --out ~/my-game
./publish.sh --engine bevy --agent claude --out ~/my-game
./publish.sh --engine babylon --agent codex --out ~/my-game命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- A published game repository wired to your agent
- Asset generation for images, sprites, music, TTS and 3D, local or via API
- Browser capture for visual checks on web engines
适合
- Letting an agent run long, autonomous build loops
- Comparing engines: the same pipeline targets Godot, Bevy and web
不适合
- Windows-only setups: the documented system packages are for Linux and macOS
概述
Godogen generates a complete game repository for the agent you use. publish.sh writes the instructions file and the skill folders for your engine and agent, and from then on the agent drives the build loop on its own: it writes code, generates or scripts assets, runs the game and captures the result to check its work.
It is one of the few kits here that targets several engines from one pipeline. That makes it a useful reference even if you never use it directly.
环境要求
- Godot 4 on PATH (the .NET build for C#)
- Rust/Cargo for Bevy; Node.js 22.12+ for Babylon.js and three.js
- Python 3 with pip
- Blender on PATH (recommended, for 3D models and animation)
- Optional: GOOGLE_API_KEY, XAI_API_KEY or TRIPO_API_KEY for generated assets, or a local NVIDIA GPU with godogen_assets
- Tested on Ubuntu, Debian and macOS
常见问题
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