Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
- GitHub 星数
- 2,085 (GitHub 星数,统计于 2026-10-21)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/09
- 作者
- gamedev-skills
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add gamedev-skills/awesome-gamedev-agent-skillsAdd --list to preview, -g for every project, or -a <agent> to target one tool.
claude plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
claude plugin install gamedev@awesome-gamedev-agent-skillsclaude plugin install router@awesome-gamedev-agent-skills
claude plugin install godot@awesome-gamedev-agent-skillsReplace godot with unity, unreal, web-engines or other-engines.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- 74 skills across 10 engines and frameworks
- A router skill that loads the right skill for your engine and task
- A browsable web catalog generated from the SKILL.md files
适合
- Getting broad engine coverage from one install
- Teams on several agents: the same files load natively in each
不适合
- Deep, single-engine specialisation: pair it with an engine-specific pack
试试这条提示词
Add a double jump with coyote time to my Godot player.概述
This is the broadest skill collection here: 74 skills in the portable SKILL.md format, covering ten engines and frameworks. A router skill reads your request and loads only the skills that match your engine and task, which keeps your context window small.
If you work in one engine only, install router plus that engine's bundle instead of the full set.
常见问题
合集中的 Skills(已收录 45 个)
查看全部 45 个2D Platformer
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.
Behavior Trees & Utility AI
Build a behavior-tree runtime and a Utility AI system with response curves, plus hybrid agents where the behavior tree drives utility scoring.
Bevy ECS
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
Card Game
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
Create Game Assets
Plan, generate, source, normalize, and validate cohesive visual game assets.
Dialogue Systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
FPS Shooter
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Game AI: FSM, Behavior Trees & Pathfinding
NPC and enemy decision-making with state machines, behavior trees, steering and A* pathfinding, paired with your engine's navigation API.
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Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.