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earshot: ears for coding agents (judge, find, time-align and make game sound on CPU)

/earshot

Let an agent hear: rank sound-effect candidates against a description, find the clean trim in a long recording, tell real recordings from code-synthesised sound, check that every hit lands on its picture cut, and render effects from a bank of 252 code-made sounds. Runs locally on CPU with two open audio models (~1.1 GB, downloaded once); no API key needed.

许可证
MIT
出品
GameSkill 出品
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

这个 skill 做什么

什么时候触发

Listen with earshot whenever you must judge, choose, trim, verify or compare sound you cannot hear - picking a sound effect, music or ambience from candidates, finding the cleanest moment in a recording …

GameSkill 测过的版本

GameSkill 调优版:skill 文件取自提交 591fa3e02803,按我们的 skill 流程加上可运行示例、测试报告、自检清单和中文指南。

协议:基于 Leonxlnx/earshot(作者 Leonxlnx),协议 MIT。ZIP 保留协议文件(LICENSE),CHANGES.md 列出了 GameSkill 加的所有文件。

earshot: ears for coding agents (judge, find, time-align and make game sound on CPU)

自检清单

  • 说声音怎么样之前先跑 earshot,并引用数字 / Run earshot before saying how anything sounds, and quote the number
  • z >= 3 才算强匹配 / Only z >= 3 is a strong match
  • 用 find 给出的干净片段,不用 head cut 或 tail cut / Use clean trims from find, never a head or tail cut
  • 每个画面切点都要有声音落在一帧以内 / Every picture cut gets a sound within one frame
  • 上传音频给 Gemini 前先问用户 / Ask before uploading audio to Gemini

中文指南

这个 skill 做什么

让 agent「听」声音:给候选音效按描述打分排序、在长录音里找干净的片段、判断是真实录音还是代码合成、检查每个击打声是否落在画面切点上,还能从 252 个代码生成的音效里直接渲染 WAV。全部在 CPU 上本地运行,用两个开源音频模型(约 1.1 GB,只下载一次),不需要 API 密钥。

什么时候用

  • 从一堆候选里给游戏挑音效
  • 检查预告片或过场:每个击打是否对上切点、响度多少
  • 判断下载来的音效是真实录音还是廉价合成

怎么装

下载本页 ZIP,把 earshot/ 放进 agent 的 skills 文件夹:Claude Code 用 .claude/skills/,Codex、Gemini CLI、OpenCode 用 .agents/skills/,Cursor 用 .cursor/skills/。然后按 SKILL.md 的 Setup 做一次:建虚拟环境、装 torch CPU 版、pip install ZIP 里的 upstream-support/ 文件夹。也可以直接对 agent 说:Install the skill from https://gameskill.dev/skills/earshot/install.md

最小示例

原创的「灯笼点亮」镜头:从音效库渲染四个候选(小铃、轻点击、重拳、水滴),用 earshot 按「明亮的小铃声」和「沉重的拳击」排序,再把铃声放进 3 秒的视频里,灯笼在 1.0 秒亮起:声音在 1.0 秒时 earshot 报告「切点 +2 ms OK」,挪到 1.3 秒时报告这个切点没有声音。

我们怎么测的

总分 27/27,结果在 gameskill/test-report.json。在 Linux CPU 上用 ZIP 自带的 earshot 0.4.0(torch 2.15 CPU、transformers 5、ffmpeg 7),模型下载一次后全程断网(EARSHOT_OFFLINE=1)。doctor 无问题、两个模型都在缓存里、没用 GPU;音效库 252 个、其中 15 个拟合自 CC0 录音;渲染四个候选后 sfx check 都干净;「明亮的小铃声」排序第一是铃声,「沉重的拳击」第一是拳击(z ≥ 3);find 在 4 秒噪声里找到 2.0 秒处的铃声;realness 把 880 Hz 衰减正弦波判为代码合成;timeline 在灯笼 1.0 秒亮起的切点上报告铃声在一帧以内,铃声晚 300 ms 时报告这个切点没有声音;sheet 画出同步图(本页截图)。整套约 40 秒。没测:MCP 服务、forge 迭代、可选的 Gemini llm 命令(要上传音频和密钥)。原仓库的 pytest 套件没有跑。

和原仓库的区别

原仓库里的 skill 让你 pip install -e 整个仓库。GameSkill 的 ZIP 把同一版本的 earshot Python 包放在 upstream-support/ 里,Setup 改成在虚拟环境里普通安装(模型缓存放在 ~/.cache/earshot,不会写进 skills 文件夹);SKILL.md 里指向仓库 docs、eval 和 real-sound skill 的路径改成固定版本的 GitHub 链接。代码没有改动。

安装

告诉你的 AI

Install the skill from https://gameskill.dev/skills/earshot/install.md

GameSkill 测过的版本

测过的版本装到 .claude/skills/
mkdir -p .claude/skills
curl -fsSL https://gameskill.dev/dl/skills/earshot.zip -o /tmp/gameskill-earshot.zip
unzip -oq /tmp/gameskill-earshot.zip -d .claude/skills
rm /tmp/gameskill-earshot.zip

包含内容

  • describe, match, rank and find: what a sound sounds like, with calibrated scores, and the best trims in a long file
  • realness: real or pro-produced recording versus code-synthesised sound, with its evidence
  • timeline and sheet: events, loudness and sync of a film's sound to its picture cuts, as text and as a PNG
  • sfx and kit: 252 code-made sounds (15 fitted from CC0 recordings) rendered to WAV, aimed at the picture
  • An MCP server with the same tools, so the models load once

适合

  • Picking sound effects for a game from a folder of candidates
  • Checking a trailer or cutscene: does each hit land on its cut, how loud is it
  • Telling whether a downloaded effect is a real recording or a cheap synth

不适合

  • Composing music
  • Machines without about 3 GB free (torch CPU plus the two models)

试试这条提示词

提示词
Here are four candidate sounds for the moment the lantern lights in my trailer. Pick the one that sounds like a small bright bell, check it is clean, and tell me whether it lands on the cut at 1.0 s.

关于这个 Skill

earshot gives a coding agent a way to judge sound it cannot hear. Every command returns numbers (calibrated match scores, LUFS, sync offsets in milliseconds) and a plain summary, and SKILL.md teaches the agent never to say how something sounds without one of those numbers behind it.

For game work the useful loops are: shortlist effects from a folder by description (rank), cut the clean moment out of a long recording (find), check that a downloaded effect is a real recording (realness), and listen through a trailer or cutscene to see whether each hit lands on its picture cut (timeline, sheet). The bank of 252 code-made sounds (sfx, kit) covers clicks, pops, whooshes, hits, risers and UI tones without any download.

It runs on CPU with two open models, LAION CLAP (Apache-2.0) and the MIT AST AudioSet tagger (BSD-3-Clause), pinned to fixed revisions and downloaded once (about 1.1 GB).

环境要求

  • Python 3.10+ and ffmpeg
  • torch (CPU wheel) and transformers, about 1.7 GB installed
  • About 1.1 GB for the two audio models (CLAP Apache-2.0, AST BSD-3-Clause), downloaded once from Hugging Face at pinned revisions

常见问题

基于 Leonxlnx/earshot (作者 Leonxlnx,协议 MIT)。ZIP 里保留原作者的 LICENSE 和 NOTICE,ATTRIBUTION.md 和 CHANGES.md 写明来源提交和 GameSkill 加的内容。

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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