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Game Trailer from Code (Steam trailer and store images)

/game-trailer-from-code

A GameSkill original: turn your own running game into a 15-second Steam gameplay trailer and every store image with code. Frame-exact capture, a JSON cut list, zh/en captions and SRT, a soundtrack synced to game events, an H.264/AAC encode, and a checker for Steam's trailer rules, loudness, the 6-second microtrailer and the capsule sizes.

许可证
MIT
出品
GameSkill 出品
下载 ZIP

我们测过

在 Node 20 + Chrome 156 headless + ffmpeg 7.1 (libx264, AAC) 上通过 35/35 项检查(2026-10-28):能触发、有可运行示例、有截图和自检清单、单一职责、中英文文档齐全。触发检查是把提示词和 skill 描述做匹配,不是真实 agent 运行。

测试报告

GameSkill 测过的版本

GameSkill 为 gameskill.dev 原创编写并测过。ZIP 里是完整的 skill:SKILL.md 及中文版、脚本、可运行示例、测试、自检清单和我们的测试报告。

下载测过的 ZIP(1.4 MB)路线图:发布与运营

GameSkill 原创,协议 MIT。ZIP 保留 LICENSE 和 CREDITS.md,里面列出了流程灵感来源、CC0 测试素材和第三方库及其协议。

Game Trailer from Code (Steam trailer and store images)

自检清单

  • 只用了用户自己游戏的画面和合成音效 / Only the user's own game footage and synthesised sound
  • 第一帧就是实机画面,每段镜头 1.2 到 4 秒,结尾卡不超过 2 秒 / Gameplay in the first frame, shots 1.2-4 s, end card at most 2 s
  • check-trailer 对中英两个版本都是 PASS / check-trailer says PASS for both the en and zh versions
  • capsule 和截图里除了游戏名没有其他文字 / No text but the title on capsules and screenshots
  • 静音看过一遍,手机尺寸看过一遍 / Watched once muted and once at phone size
  • 画面里有 AI 生成的素材就在内容调查问卷里写明 / AI-made assets on screen are listed in the Content Survey
  • npm test 和 npm run test:browser 都通过 / npm test and npm run test:browser pass

中文指南

这个 skill 做什么

GameSkill 出品(MIT)。用代码把你自己正在运行的游戏做成一段 15 秒的 Steam 实机预告片和全套商店图片:虚拟时钟逐帧采集(每次结果都一样)、JSON 剪辑表、中英字幕烧录加 SRT 文件、跟着游戏事件响的合成配乐、H.264/AAC 1920x1080 编码,再用检查器按 Steam 规则给出 PASS/FAIL:分辨率、30/60 fps、码率 5000 kbps 以上、44.1/48 kHz、响度和真峰值、Steam 从 6 段 1 秒片段拼成的 microtrailer、黑场和静止画面,以及 capsule、库图片和截图的尺寸。

什么时候用

  • 第一次给游戏做 Steam 预告片、商店图或截图
  • 预告片上传后 Steam 处理失败或者画面被改了
  • 每次更新内容后用同一份剪辑表重新出片

怎么装

下载本页的 ZIP,把 game-trailer-from-code/ 文件夹放进 .claude/skills/(Claude Code)或 .agents/skills/(Codex、Cursor),在文件夹里运行 npm ci,重启 agent。需要 Node.js 20+、Chrome 和 ffmpeg。

最小示例

node tools/make-trailer.mjs example/trailer.json 大约 60 秒,用我们自己的游戏《灯蛾》生成 out/trailer_en.mp4、out/trailer_zh.mp4、两份 SRT、5 张截图、9 张 capsule 和库图片、商店动图和逐秒总览图。node tools/check-trailer.mjs out/trailer_zh.mp4 --srt out/trailer_zh.srt --assets out/store 输出 PASS。

我们怎么测的

npm test 跑 10 个 Node 测试:Steam 规格的每条规则、响度和真峰值、剪辑表规则、时间换算、中英 SRT、microtrailer 逐秒检测、PNG 和商店图尺寸、音效事件和 WAV。npm run test:browser 做 11 项端到端检查:在无头 Chrome 里完整出片,中英两个版本都通过全部检查;字幕只在该出现的地方不同;配乐跟着拍翅、得分和一次撞击;同一帧两次采集逐字节一致;故意做坏的文件(25 fps、1500 kbps、1024x576、22 kHz、开头 1.5 秒黑场)和无声文件都被判 FAIL,理由正确。第一次出片时检查器抓到 AAC 编码后真峰值 -0.9 dBTP 超标,已在编码参数里留出余量。

致谢

质检思路(黑场、静止画面、响度、开头几秒)和分阶段检查参考了 win4r 的 video-director(MIT)。没有复制代码或文字,采集、剪辑表、Steam 检查、音效和文字都是我们写的。Steam 规则来自 Steamworks 官方文档(2026-10-28 核对)。

搭配

  • steam-launch-check:上架时间线、退款窗口、AI 披露和上架后复盘
  • ccgs-launch-checklist:各平台上线清单
  • web-audio-sfx-synth:游戏里的音效

安装

告诉你的 AI

Install the skill from https://gameskill.dev/skills/game-trailer-from-code/install.md

GameSkill 测过的版本

测过的版本装到 .claude/skills/
mkdir -p .claude/skills
curl -fsSL https://gameskill.dev/dl/skills/game-trailer-from-code.zip -o /tmp/gameskill-game-trailer-from-code.zip
unzip -oq /tmp/gameskill-game-trailer-from-code.zip -d .claude/skills
rm /tmp/gameskill-game-trailer-from-code.zip

包含内容

  • tools/capture.mjs: a virtual clock for frame-exact, repeatable capture of a browser game
  • tools/make-trailer.mjs: cut list to trailer_en.mp4 and trailer_zh.mp4, SRT files, 5 screenshots, 9 capsule and library images, store GIF/WebP, contact sheet
  • tools/check-trailer.mjs: PASS/FAIL against Steam's trailer and store-asset rules, loudness, true peak, microtrailer seconds, black and frozen stretches
  • src/sound.js: a synthesised music bed and cues on game events, no audio files
  • Lantern Moth example and 10 Node tests plus 11 end-to-end checks

适合

  • Indie and web games that need a first Steam trailer and store images
  • Fixing trailer uploads Steam rejects or re-times (size, fps, bitrate, sample rate)
  • Rebuilding the trailer after every content update with the same cut list

不适合

  • Cinematic, story or live-action trailers that need an editor and a director
  • Launch timing, refunds, reviews and sales retros: see steam-launch-check

试试这条提示词

提示词
Make a 15-second Steam gameplay trailer and the store capsules for my browser game, with Chinese and English captions.

关于这个 Skill

A GameSkill original. Your own running game plus a JSON cut list becomes a Steam-ready 15-second gameplay trailer in two languages and the full set of store images, and a checker says PASS or FAIL against Steam's published rules.

Agent steps

  1. Only the user's own game: no other games' footage, music, logos or characters.
  2. Deterministic capture: tools/capture.mjs swaps in a virtual clock (performance.now, Date.now, requestAnimationFrame, Math.random), so every build gives the same frames.
  3. Cut list: 6 shots of 1.2-4 s, gameplay in the first frame, captions in en and zh, end card at most 2 s.
  4. Build: captions, card and capsules are HTML rendered to transparent PNGs; key art is re-captured without the HUD.
  5. Sound: a synthesised bed plus cues on game events, normalised to -14 LUFS with true-peak headroom for AAC.
  6. Check until PASS: Steam spec, loudness, every 1-second microtrailer window, black and frozen stretches, SRT timings, capsule and screenshot sizes.
  7. List AI-made assets that appear on screen in Steam's Content Survey, with the rest of the game's AI use.

Common errors it fixes

  • Uploads at 1024x576, 25 fps or 22 kHz that Steam fails to process.
  • Logo or black openings that turn into blank seconds in the microtrailer.
  • Text or HUD numbers on capsules, and AAC encodes that push the true peak over -1 dBTP.

Credits

QA ideas (black and frozen frames, loudness, the first seconds) and staged checks from video-director by win4r (MIT). No code or text was copied; capture, cut list, checks, sound and text are ours. Steam rules from the Steamworks documentation, checked 2026-10-28.

环境要求

  • Node.js 20+, Google Chrome and ffmpeg/ffprobe (libx264, AAC)
  • A game with a demo or autopilot mode (browser games directly; native engines via a fixed-step replay)

相关主题

常见问题

基于 video-director (作者 win4r,MIT)的思路。代码和文字由 GameSkill 编写,ZIP 里的 CREDITS.md 列出所有来源。

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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