Unreal Agent Skill Authoring (Epic)
/unreal-skill
Create, edit or review an Unreal Engine Agent Skill: a named bundle of instructions registered with the unreal-mcp server for the in-editor agent.
- GitHub 星数
- 1,513 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/09/17
- 作者
- Epic Games
所属合集
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialIf the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill unreal-skill -a claude-code命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- A verification step before the work is called done
适合
- Creating, editing or reviewing an Unreal Engine Agent Skill for the in-editor agent
- Registering a skill so the agent picks it up
试试这条提示词
Create a new Agent Skill for our level-dressing workflow and register it.关于这个 Skill
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under .claude/skills/). Trigger when the user wants to add or change a skill that the in-editor agent will load. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under .claude/skills/ or ~/.claude/skills/, or generic uses of the word 'skill'.
From the unreal-skill SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.
What's inside
- Principles
- Before You Write
- Structure
- Python Skills
- Authoring
- Registration
- Reloading
- UAsset Skills
- Reviewing Your Work
Good to know
Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.
环境要求
- Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
- The editor's MCP server running (ModelContextProtocol.StartServer)
- Claude Code
常见问题
Unreal Engine Skills for Claude Code (Epic) 中的更多 Skills
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.
Unreal MCP (Epic)
Act inside an Unreal Engine project through a live editor MCP connection: actors, levels, Blueprints, widgets, materials, Niagara, Control Rig, Sequencer and more.
相似 skills
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Prototype (Claude Code Game Studios)
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
Team Audio (Claude Code Game Studios)
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Team Combat (Claude Code Game Studios)
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.