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Unreal MCP (Epic)

/unreal-mcp

Act inside an Unreal Engine project through a live editor MCP connection: actors, levels, Blueprints, widgets, materials, Niagara, Control Rig, Sequencer and more.

GitHub 星数
1,513
(所在仓库星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/09/17
作者
Epic Games

所属合集

Unreal Engine Skills for Claude Code (Epic)

Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Claude Code plugin (recommended)
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

If the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.

Skill folder only
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill unreal-mcp -a claude-code

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Bundled 2 reference docs the agent reads when needed

适合

  • Perform actions inside an Unreal Engine project via a live-editor MCP connection
  • Change, query, or run something in their Unreal Engine project, not for conceptual or docs questions

试试这条提示词

提示词
List all actors in the current level.

关于这个 Skill

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. bIsLocked on BP_DoorActor), Live Coding recompile after editing C++ (AActor, UMyComponent::Method, UPROPERTY), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes BP_, WBP_, M_, MI_, NS_, CR_, SK_, SM_, ABP_; UE C++ types/macros; .uproject; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".

From the unreal-mcp SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.

What's inside

  • First step every time: discover the tool you need, then dispatch it via call_tool
  • Safety rules
  • Project skills
  • Reference files
  • Companion skills

Good to know

Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.

环境要求

  • Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
  • The editor's MCP server running (ModelContextProtocol.StartServer)
  • Claude Code

常见问题

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