Unreal MCP (Epic)
/unreal-mcp
Act inside an Unreal Engine project through a live editor MCP connection: actors, levels, Blueprints, widgets, materials, Niagara, Control Rig, Sequencer and more.
- GitHub 星数
- 1,513 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/09/17
- 作者
- Epic Games
所属合集
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialIf the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill unreal-mcp -a claude-code命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Bundled 2 reference docs the agent reads when needed
适合
- Perform actions inside an Unreal Engine project via a live-editor MCP connection
- Change, query, or run something in their Unreal Engine project, not for conceptual or docs questions
试试这条提示词
List all actors in the current level.关于这个 Skill
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. bIsLocked on BP_DoorActor), Live Coding recompile after editing C++ (AActor, UMyComponent::Method, UPROPERTY), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes BP_, WBP_, M_, MI_, NS_, CR_, SK_, SM_, ABP_; UE C++ types/macros; .uproject; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
From the unreal-mcp SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.
What's inside
- First step every time: discover the tool you need, then dispatch it via call_tool
- Safety rules
- Project skills
- Reference files
- Companion skills
Good to know
Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.
环境要求
- Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
- The editor's MCP server running (ModelContextProtocol.StartServer)
- Claude Code
常见问题
Unreal Engine Skills for Claude Code (Epic) 中的更多 Skills
Unreal Agent Skill Authoring (Epic)
Create, edit or review an Unreal Engine Agent Skill: a named bundle of instructions registered with the unreal-mcp server for the in-editor agent.
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.
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