Prototype (Claude Code Game Studios)
/prototype
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
- GitHub 星数
- 27,016 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/19
- 作者
- Donchitos
所属合集
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeThe skill ships with the template. Run it as /prototype inside Claude Code; it reads project.yaml and works with the studio's agents.
npx skills add Donchitos/Claude-Code-Game-Studios --skill prototype -a claude-codeCopies just this skill. It expects the studio template around it, so some steps may not work on their own.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- A verification step before the work is called done
- Bundled 10 reference docs the agent reads when needed
适合
- Testing a concept with a throwaway HTML, engine or paper prototype before writing GDDs
- Getting a proceed, pivot or kill decision on an idea
不适合
- Projects that don't use the Claude Code Game Studios template: the skill relies on its project.yaml and agents
试试这条提示词
Prototype our core loop and tell me whether to proceed, pivot or kill it.关于这个 Skill
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.
From the prototype SKILL.md in Donchitos/Claude-Code-Game-Studios.
What's inside
- Define the Question
- Load Concept Context
- Choose the Prototype Path
- Plan the Prototype
- Implement
- Playtest Debrief
- Generate Prototype Report
- Creative Director Review
- Summary and Next Steps
- Spike Mode
Good to know
This skill is one of the workflows in Claude Code Game Studios. It reads the template's project.yaml and hands work to the studio's specialist agents, so it is meant to run inside that template.
环境要求
- Claude Code
- The Claude Code Game Studios template (project.yaml, agents and hooks)
常见问题
Claude Code Game Studios 中的更多 Skills
查看全部 12 个Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
相似 skills
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.