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Unreal Create Toolset (Epic)

/create-toolset

Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.

GitHub 星数
1,513
(所在仓库星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/09/17
作者
Epic Games

所属合集

Unreal Engine Skills for Claude Code (Epic)

Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Claude Code plugin (recommended)
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

If the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.

Skill folder only
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset -a claude-code

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • A verification step before the work is called done

适合

  • Authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server
  • Add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`…

试试这条提示词

提示词
Expose this level clean-up function as a tool the agent can call through unreal-mcp.

关于这个 Skill

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as BlueprintTools, StaticMeshTools, ObjectTools, LevelTools, or MaterialTools. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.

From the create-toolset SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.

What's inside

  • Principles
  • Before You Write
  • Shared Conventions
  • Documentation
  • C++ Specifics
  • Structure
  • Async Tool Calls
  • Registration
  • Custom Type-to-JSON Converters
  • Error Handling

Good to know

Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.

环境要求

  • Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
  • The editor's MCP server running (ModelContextProtocol.StartServer)
  • Claude Code

常见问题

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