Game Decompilation Skill For Claude
Seven Claude Code skills for byte-matching decompilation of retro games: rebuild readable C/C++ function by function, diagnose why a function won't match, and run parallel matcher workers. No license is published, so see the repository for use.
- GitHub 星数
- 51 (GitHub 星数,统计于 2026-10-26)
- 许可证
- 未声明
- 最近提交
- 2026/10/25
- 作者
- lemiur
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/lemiur/Game-Decompilation-Skill-For-Claude
cp -r Game-Decompilation-Skill-For-Claude/.claude/skills/* ~/.claude/skills/Then run /orchestrator in a folder with your game files and an AGENTS.md describing your toolchain.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- 7 skills: orchestrator, matcher, wall-identifier, helper-recovery, permute, decomp-code-rules, native-platform-porting
- Reference docs: an AGENTS.md project template, codegen levers, and a code-rule catalogue with a fakematch table
适合
- PS1/N64/PS2-era matching decompilation projects
- Porting a fully matched decomp to PC with native-platform-porting
不适合
- Reuse without checking terms: the repository has no license file
- Projects without a compiler and build setup; the skills don't provide one
概述
A set of Claude Code skills for building a matching decompilation, where reconstructed C/C++ compiles back to the original game binary byte for byte. The skills describe the method only; each game repository plugs in its own commands through an AGENTS.md file. The author says PS1/PS2-era games are manageable, while PS3/360-era projects will still take months.
The repository has no license, so this page is only a summary. Read the skills and check the terms on GitHub.
环境要求
- An existing matching-decomp toolchain: original compiler/linker, retail binary, split/build setup, diff tool
- Optionally a decompiler, a permuter and objdiff
- git (the orchestrator works in worktrees)
相关主题
常见问题
搭配使用
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