open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
- GitHub 星数
- 6 (GitHub 星数,统计于 2026-10-23)
- 许可证
- MIT
- 最近提交
- 2026/10/23
- 作者
- jammyfu
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/jammyfu/open-game-skills.git
cd open-game-skills
python3 tools/install.py --target "$HOME/.claude/skills"Use any agent skills directory as --target. Add --copy when symlinks are unavailable, --dry-run to preview. Python 3.10+.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- 192 SKILL.md files: 169 discipline skills, 8 engine adapters, 7 asset skills, 5 2D skills, a dispatcher and a router
- A dispatcher that maps plain requests (EN/ZH/JA/KO) to at most a few skills and a 'column'
- Studio presets (Nintendo/Zelda, Capcom, Konami, Blizzard, indie) as columns, not clones
- Engine adapters: custom, Three.js, PixiJS, Phaser, Cocos, Godot, Unity, Unreal
- Rules with frame windows and accept tests, e.g. action-feel, hitstun-recover, camera-anti-clip, platform-jump
适合
- Fixing game feel: floaty jumps, hitstop vs hitstun, combos, knockback
- Engine-neutral design rules you can apply in Unity, Godot or the web
- Designers who want an agent to reason in frames and accept tests
不适合
- Asset generation; this is design and implementation guidance
- Proven routing: the README says LLM routing accuracy and engine compatibility are not yet validated
概述
open-game-skills is a large set of agent skills for how games feel and play, not for generating assets. You describe the problem in plain words ("jump feels floaty", "Capcom-like 3D fighter") and the dispatcher returns which skills, which column and which engine to use.
The design is layered: an engine adapter binds six primitives (poll_input, now_logical_frame, play_pose, query_hits, apply_knockback, juice_hook), a discipline supplies the rules, and a single column picks the variant. Iron laws like "hitstop ≠ hitstun" and "don't balance a monster by stealing player i-frames" keep the agent honest.
It is new and small (6 stars) and the author is upfront that routing accuracy and engine compatibility still need validation, but the content is substantial and MIT licensed.
Related
- Three.js game skills for a web-first engine pack.
- Unity Skills for Unity editor automation.
- Godot AI for Godot editor control.
环境要求
- Python 3.10+ for the installer
- An agent that reads SKILL.md (OpenClaw, Claude Code, Codex, Cursor…)
相关主题
常见问题
搭配使用
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