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Gamedev Router

/router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Engine detection; Task classification; Routing table; Engine skills — read the one matching the detected engine + sub-task
  • Bundled 1 supporting file and 2 reference docs the agent reads when needed

适合

  • Starting a new game and picking the right game-dev skills first
  • Deciding which skill applies to a task such as levels, enemies, shaders, UI, audio, saving or multiplayer
  • Shipping work: game jams, Steam and itch.io

试试这条提示词

提示词
Make a small top-down roguelike in Godot, and pick the right skills before you start.

关于这个 Skill

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

From the router SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Routing algorithm
  • Engine detection (project fingerprint)
  • Task classification (phrasing → category)
  • Routing table (task → category → skill)
  • Engine skills — read the one matching the detected engine + sub-task
  • Disciplines — load with the engine skill (concept ↔ engine API)
  • Genres — compose engine + disciplines (bind * to the detected engine)
  • Workflows — engine-independent process & shipping
  • Read protocol (progressive disclosure)
  • Composition rules

常见问题

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查看全部 45 个

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