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Game Feel & Juice

/game-feel

Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-feel

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Screen shake by decaying "trauma"; Hit-stop / freeze frame; Squash & stretch + overshoot via an eased tween; A feedback bundle scaled by importance
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

适合

  • Requests about game feel, juice, make it feel good/punchy, screen shake or hit stop

试试这条提示词

提示词
Make hits feel punchy with screen shake, hit-stop and squash and stretch.

关于这个 Skill

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

From the game-feel SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Core principle: feedback is layered and exaggerated
  • Screen shake by decaying "trauma" (smooth, not a random jitter)
  • Hit-stop / freeze frame (sell impact by briefly stopping time)
  • Squash & stretch + overshoot via an eased tween (the "pop")
  • A feedback bundle scaled by importance (keep juice proportional)

常见问题

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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