Novel to Game: Build
/game-build
Build a risk-matched whitebox or the approved production game for its target runtime.
- GitHub 星数
- 904 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/20
- 作者
- zenstory-ai
所属合集
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add zenstory-ai/novel-to-game --skill game-buildInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Bundled 1 supporting file and 6 reference docs the agent reads when needed
适合
- Prototype the riskiest design question, implement the approved game design, or turn this design into a running game
试试这条提示词
Build a whitebox of the riskiest mechanic in our game design.关于这个 Skill
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game.
From the game-build SKILL.md in zenstory-ai/novel-to-game.
What's inside
- 目标与自由
- 按能力读取可选合同
- 共同构建循环
- 输出
Good to know
One stage of the Novel to Game pipeline. Each stage writes a named document (SOURCE_BIBLE, GAME_DESIGN, ART_DIRECTION, BUILD_BRIEF) that the next stage reads.
环境要求
- Works best with the other Novel to Game skills, which pass documents to each other
常见问题
Novel to Game 中的更多 Skills
查看全部 7 个Novel to Game: Art Direction
Direct game art and creative vision.
Novel to Game: Book Analysis
Deconstruct a novel for game adaptation.
Novel to Game: Concept
Design game concepts from a novel.
Novel to Game: Full Pipeline
Turn a novel into a fully playable game on the selected target platform.
相似 skills
Dialogue Systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
Game Camera Systems
Cameras that feel good: 2D follow with deadzone and look-ahead, 3D orbit with collision, first-person look, multi-target framing and shake.
Game Input Systems
Game input architecture: action mapping, rebinding with conflict checks, keyboard, gamepad and touch, deadzones, buffering and coyote time.
Game Physics Tuning
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.