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Godot Headless Testing

/godot-gdscript-headless-testing

Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript-headless-testing

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Minimal SceneTree test runner with a real exit code; Testing something that needs a frame, a timer, or a signal; CI step (GitHub Actions) that gates on the exit code
  • A pitfalls section with the mistakes to avoid

适合

  • When a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test
  • When a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions

试试这条提示词

提示词
Run my GDScript tests headless in GitHub Actions and fail the build when one fails.

关于这个 Skill

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing .gd test, or when a godot --headless invocation hangs, opens a window, or exits 0 despite failed assertions.

From the godot-gdscript-headless-testing SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Minimal SceneTree test runner with a real exit code
  • Testing something that needs a frame, a timer, or a signal
  • CI step (GitHub Actions) that gates on the exit code

常见问题

搭配使用

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