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Godot AI

Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.

GitHub 星数
3,115
(GitHub 星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/10/20
作者
hi-godot
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

1. Add the add-on to your project
your-project/addons/godot_ai/

Download a published version from GitHub Releases and follow its verification steps. Do not copy a source snapshot over an existing install.

2. Enable the plugin in Godot
Project → Project Settings → Plugins → Godot AI

The plugin starts the MCP server and shows the connection status in the Godot AI dock.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • 46 tools and 120+ operations: scenes, nodes, scripts, signals, UI, materials, animation, particles, cameras
  • GDScript written by the tools is parse-validated and hot-reloaded
  • One-click updates from the editor dock

适合

  • Building real scenes and UI inside the open Godot editor
  • GDScript projects

不适合

  • Full C# workflows: .cs files are text-only, and Godot AI does not build .NET or report compiler errors

概述

Godot AI is an editor plugin plus MCP server that gives an agent broad, structured control of the open Godot editor. GDScript is fully supported: scripts written through the tools are validated, hot-reloaded and attached.

The README includes a cyberpunk HUD demo that the author reports was built in about two hours without hand-written code. If you only need run-and-debug, Godot MCP is lighter.

环境要求

  • Godot 4.7+ (for Godot AI v4)
  • uv (provides uvx for the Python server)
  • An MCP client

常见问题

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