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Godot UI Integration

A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.

GitHub 星数
348
(GitHub 星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/08/23
作者
zimo-xiao-zheng
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Codex
git clone https://github.com/zimo-xiao-zheng/godot-ui-integration ~/.codex/skills/godot-ui-integration
python -m pip install -r ~/.codex/skills/godot-ui-integration/requirements.txt

The pip step is only needed for the image audit scripts.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • A workflow that keeps visual intent, scene structure and gameplay binding together
  • Runtime visual-parity checks against the approved design

适合

  • Implementing a finished UI mock-up in Godot pixel-faithfully

不适合

  • Learning Godot UI basics: the README says it does not replace the documentation

试试这条提示词

提示词
Use $godot-ui-integration to implement this approved UI in Godot and verify runtime visual parity.

概述

A narrow, high-precision skill. It takes an approved UI design, builds it as editor-visible Godot scenes, binds it to gameplay, and then checks that the running game matches the design.

环境要求

  • Codex
  • Python (for the visual audit scripts)

常见问题

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