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Game Input Systems

/input-systems

Game input architecture: action mapping, rebinding with conflict checks, keyboard, gamepad and touch, deadzones, buffering and coyote time.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill input-systems

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Actions over raw keys; edge vs held; Analog deadzone and sensitivity; Input buffering + coyote time; Rebinding with conflict detection
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

适合

  • Requests about input mapping, rebind controls, gamepad support, deadzone or input buffering

试试这条提示词

提示词
Add rebindable controls with gamepad support, input buffering and coyote time.

关于这个 Skill

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

From the input-systems SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Actions over raw keys; edge vs held
  • Analog deadzone and sensitivity
  • Input buffering + coyote time (forgiving, responsive feel)
  • Rebinding with conflict detection

常见问题

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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