Roblox Simulator Economy
/roblox-simulator-economy
Design, balance and implement the economy of a Roblox simulator, tycoon, clicker or idle game in Luau: cost curves, buy max, rebirths, offline earnings, big-number display, server-owned purchases, save repair and odds disclosure, with a Lune pacing calculator.
- 许可证
- Apache-2.0
- 出品
- GameSkill 出品
所属合集
Awesome Gamedev Agent Skills
77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.
我们测过
在 Lune 0.11.0 (Luau, outside Roblox Studio) 上通过 26/26 项检查(2026-11-03):能触发、有可运行示例、有截图和自检清单、单一职责、中英文文档齐全。触发检查是把提示词和 skill 描述做匹配,不是真实 agent 运行。
测试报告这个 skill 做什么
什么时候触发
0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. …
GameSkill 测过的版本
GameSkill 调优版:skill 文件取自提交 19d93f97c9c1,按我们的 skill 流程加上可运行示例、测试报告、自检清单和中文指南。
协议:基于 gamedev-skills/awesome-gamedev-agent-skills(作者 gamedev-skills),协议 Apache-2.0。ZIP 保留协议文件(LICENSE, NOTICE),CHANGES.md 列出了 GameSkill 加的所有文件。

自检清单
- 先跑计算器定数值,再写游戏代码 / Run the pacing calculator before writing gameplay code
- 每次转生只比上次慢一点(vs prev 约 x1.2–x1.5) / Each rebirth only a little longer than the last (vs prev about x1.2-x1.5)
- RemoteEvent 只传想买什么,价格和数量由服务器算 / A RemoteEvent says what to buy; the server owns price and amount
- economy_math.luau 原样复制进 ModuleScript / Copy economy_math.luau into a ModuleScript unchanged
- 离线收益低于在线,有上限 / Offline pays less than online and has a cap
- 付费随机物品公开概率,且和服务器用同一张表 / Disclose odds for paid random items from the list the server rolls
中文指南
这个 skill 做什么
给 Roblox 模拟器、大亨、点击和放置类游戏设计并实现经济系统(Luau):升级价格曲线、一键买满、每秒收入、转生要求和倍率、离线收益、大数字显示(1.5K、3.4M)、服务器说了算的购买、修复被改过或旧版的存档、付费抽奖的概率公示。附带纯 Luau 的数学模块和用 Lune 跑的节奏计算器。
什么时候用
- 定或检查 baseCost、costGrowth、转生数值
- 写升级、买满、货币、转生、离线收益代码
- 进度卡住、每次转生越来越久、显示成 1000K、玩家凭空多出货币
怎么装
下载本页 ZIP,把 roblox-simulator-economy/ 放进 agent 的 skills 文件夹:Claude Code 用 .claude/skills/,Codex、Gemini CLI、OpenCode 用 .agents/skills/,Cursor 用 .cursor/skills/,Copilot 用 .github/skills/,Windsurf 用 .windsurf/skills/。也可以直接对 agent 说:Install the skill from https://gameskill.dev/skills/roblox-simulator-economy/install.md
最小示例
gameskill/examples/lantern-orchard.json 是原创「灯笼果园」模拟器的经济配置。默认配置下每次转生比上次慢 2 倍以上,第 8 次要 137 天;调整后(转生要求每次 x1.6、首次 5 万、离线 10 小时 35%)每次只慢 x1.07–x1.42,第 8 次约 2 小时。
我们怎么测的
总分 26/26,结果在 gameskill/test-report.json。用 Lune 0.11.0 在 Studio 外运行:skill 自带的数学测试、计算器和它的报错、灯笼果园配置的节奏目标,以及我们写的属性测试(2000 次带恶意输入的购买不会让余额变负或在拒绝时变化、买满不超支也不漏买、存档修复、抽奖概率 70/25/5 精确、数字显示不出现 1000.0K、离线收益有上限)。references 里的 Studio 服务器脚本没有运行,因为 Roblox Studio 不能在我们的 Linux 测试机上运行。
搭配
save-systems:存档格式game-ui-ux:商店和 HUD
安装
告诉你的 AI
Install the skill from https://gameskill.dev/skills/roblox-simulator-economy/install.md
GameSkill 测过的版本
mkdir -p .claude/skills
curl -fsSL https://gameskill.dev/dl/skills/roblox-simulator-economy.zip -o /tmp/gameskill-roblox-simulator-economy.zip
unzip -oq /tmp/gameskill-roblox-simulator-economy.zip -d .claude/skills
rm /tmp/gameskill-roblox-simulator-economy.zip包含内容
- Formulas and pacing targets for upgrade costs, rebirths and offline earnings
- scripts/economy_math.luau: pure Luau maths to copy into a ModuleScript unchanged
- scripts/balance.luau: a Lune pacing calculator that prints waits and the rebirth-to-rebirth ratio
- Server-owned purchase, save repair and odds-disclosure patterns
适合
- Choosing or checking baseCost, costGrowth and rebirth numbers
- Progress that stalls, rebirths that take far longer each time, or currency players did not earn
不适合
- DataStore saving and session locking (roblox-datastores)
- Shop and HUD layout
试试这条提示词
Balance my orchard simulator: run the pacing calculator, tune rebirths so each takes only a little longer than the last, and make purchases server-owned.关于这个 Skill
Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator.
From the roblox-simulator-economy SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Formulas: price, buy max, income, rebirth requirement and multiplier, offline earnings
- Pacing targets and the calculator workflow
- Server-owned purchases
- Save repair and odds disclosure
- Common symptoms and fixes
环境要求
- Lune 0.11 to run the calculator and the maths tests outside Studio
- Roblox Studio for the game itself
常见问题
基于 gamedev-skills/awesome-gamedev-agent-skills (作者 gamedev-skills,协议 Apache-2.0)。ZIP 里保留原作者的 LICENSE 和 NOTICE,ATTRIBUTION.md 和 CHANGES.md 写明来源提交和 GameSkill 加的内容。
搭配使用
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