Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.
- GitHub 星数
- 965 (GitHub 星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/19
- 作者
- ChiR24
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
MyGame/Plugins/EngineWire/Download EngineWire-plugin-*.zip from the newest v0.6 pre-release and copy the EngineWire folder into your project. Unreal rebuilds it on open; the status bar shows 'MCP off' when loaded.
Edit › Project Settings › Plugins › EngineWireNative HTTP route, no Node.js needed. See the wiki Quick Start for other routes.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- A native C++ automation bridge
- A native HTTP transport that needs no Node.js
- Prebuilt binary packaging for teams
适合
- Active Unreal projects that need a maintained bridge
- Teams that distribute one prebuilt plugin build
不适合
- Mixing engine versions: binaries only load in the engine minor version they were built for
概述
EngineWire is a maintained alternative to the original Unreal MCP. It runs as a native C++ plugin with its own HTTP transport, supports UE 5.0 to 5.8, and can be packaged once and shared with a team.
Binaries are tied to one engine minor version: a 5.6 build will not load in 5.5, 5.7 or 5.8.
环境要求
- Unreal Engine 5.0 to 5.8
- A project with C++ code (Blueprint-only projects can use prebuilt binaries)
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