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Unreal MCP (EngineWire)

A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.

GitHub 星数
965
(GitHub 星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/10/19
作者
ChiR24
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

1. Add the EngineWire plugin
MyGame/Plugins/EngineWire/

Download EngineWire-plugin-*.zip from the newest v0.6 pre-release and copy the EngineWire folder into your project. Unreal rebuilds it on open; the status bar shows 'MCP off' when loaded.

2. Connect your client
Edit › Project Settings › Plugins › EngineWire

Native HTTP route, no Node.js needed. See the wiki Quick Start for other routes.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • A native C++ automation bridge
  • A native HTTP transport that needs no Node.js
  • Prebuilt binary packaging for teams

适合

  • Active Unreal projects that need a maintained bridge
  • Teams that distribute one prebuilt plugin build

不适合

  • Mixing engine versions: binaries only load in the engine minor version they were built for

概述

EngineWire is a maintained alternative to the original Unreal MCP. It runs as a native C++ plugin with its own HTTP transport, supports UE 5.0 to 5.8, and can be packaged once and shared with a team.

Binaries are tied to one engine minor version: a 5.6 build will not load in 5.5, 5.7 or 5.8.

环境要求

  • Unreal Engine 5.0 to 5.8
  • A project with C++ code (Blueprint-only projects can use prebuilt binaries)

常见问题

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