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3AGameFactory (GameFactory-3A)

An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.

GitHub 星数
956
(GitHub 星数,统计于 2026-10-24)
许可证
Apache-2.0
最近提交
2026/10/23
作者
OpenDCAI
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any coding agent
git clone https://github.com/OpenDCAI/GameFactory-3A
cd GameFactory-3A

Open Codex, Claude Code or Gemini CLI in the folder, give it your game requirement and ask it to read agent_skills/setting_overview.md first.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • agent_skills/setting_overview.md: the entry point that routes the agent to asset skills and engine context
  • 10 SKILL.md skills: asset QA for image, 3D object, 3D scene, motion, audio and CG video, plus game-cg-director, create-vfx-effects, game-feel and game_design
  • Asset pipelines: T-pose images, 3D objects, 3D scenes, rigs and motion, dialogue/SFX/ambience
  • Code pipelines for gameplay mechanics and UI (HUDs, menus)
  • Engine API context and reference adapters for UE5, Blender, Unity, Godot 4 and three.js

适合

  • Generating a full vertical slice (assets, gameplay, UI) from one brief
  • Fighting, FPS, racing and RPG prototypes, as shown in the README demos
  • Studios wanting a QA'd asset pipeline driven by agent skills

不适合

  • A quick, lightweight install; this is a large framework with model pipelines
  • Machines without a GPU, unless you use hosted model APIs

概述

3AGameFactory is one of the largest open game-generation frameworks built around agent skills. You give a coding agent a game requirement; it reads setting_overview.md, generates and QA's the assets it needs, then writes engine-native gameplay and UI for the engine you picked.

The asset side covers images and T-poses, 3D props and avatars, reconstructed scenes, rigging and motion, audio, and CG cutscenes. Every asset type has a QA skill so the agent checks results before using them. The code side has mechanic and UI pipelines plus API context files for UE5, Blender, Unity, Godot 4 and three.js.

The README shows recorded demos for every engine: fighting, FPS, racing and RPG games, plus trailers and cutscenes. Contributors get a CPU-only smoke harness in agent_skills/develop_harness/.

环境要求

  • Codex, Claude Code, Gemini CLI or another compatible coding agent
  • The target engine: UE5, Blender, Unity, Godot 4 or three.js
  • A GPU and model weights for local generation, or API keys (e.g. Meshy) for hosted models

相关主题

常见问题

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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