3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
- GitHub 星数
- 956 (GitHub 星数,统计于 2026-10-24)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/23
- 作者
- OpenDCAI
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/OpenDCAI/GameFactory-3A
cd GameFactory-3AOpen Codex, Claude Code or Gemini CLI in the folder, give it your game requirement and ask it to read agent_skills/setting_overview.md first.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- agent_skills/setting_overview.md: the entry point that routes the agent to asset skills and engine context
- 10 SKILL.md skills: asset QA for image, 3D object, 3D scene, motion, audio and CG video, plus game-cg-director, create-vfx-effects, game-feel and game_design
- Asset pipelines: T-pose images, 3D objects, 3D scenes, rigs and motion, dialogue/SFX/ambience
- Code pipelines for gameplay mechanics and UI (HUDs, menus)
- Engine API context and reference adapters for UE5, Blender, Unity, Godot 4 and three.js
适合
- Generating a full vertical slice (assets, gameplay, UI) from one brief
- Fighting, FPS, racing and RPG prototypes, as shown in the README demos
- Studios wanting a QA'd asset pipeline driven by agent skills
不适合
- A quick, lightweight install; this is a large framework with model pipelines
- Machines without a GPU, unless you use hosted model APIs
概述
3AGameFactory is one of the largest open game-generation frameworks built around agent skills. You give a coding agent a game requirement; it reads setting_overview.md, generates and QA's the assets it needs, then writes engine-native gameplay and UI for the engine you picked.
The asset side covers images and T-poses, 3D props and avatars, reconstructed scenes, rigging and motion, audio, and CG cutscenes. Every asset type has a QA skill so the agent checks results before using them. The code side has mechanic and UI pipelines plus API context files for UE5, Blender, Unity, Godot 4 and three.js.
The README shows recorded demos for every engine: fighting, FPS, racing and RPG games, plus trailers and cutscenes. Contributors get a CPU-only smoke harness in agent_skills/develop_harness/.
Related
- Hermes GameForge is a lighter, offline game studio for Hermes Agent.
- open-game-skills focuses on game feel and design rules.
- MCP for Blender lets the agent drive Blender directly.
环境要求
- Codex, Claude Code, Gemini CLI or another compatible coding agent
- The target engine: UE5, Blender, Unity, Godot 4 or three.js
- A GPU and model weights for local generation, or API keys (e.g. Meshy) for hosted models
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
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Claude Code Game Studios
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Team Audio (Claude Code Game Studios)
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Godogen
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