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给你的 Agent 装上游戏开发技能

精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。

类型
引擎

共 4 条结果

Construct
GDT
Skill
GameSkill 出品

Construct

Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.

GodotBlenderWeb (Phaser / Three.js)Claude Code · Codex +3
trompe
WEB
Starter Kit
22

trompe (texture a level from a gray blockout)

Texture a whole game level from a gray blockout with image models: trompe plans player-height cameras, has a model paint each view, projects the paintings back onto the mesh and bakes one albedo texture, exported as glTF.

Web (Phaser / Three.js)Claude Code · Codex +1
GLB to Godot Acceptance
GDT
Skill
GameSkill 出品

GLB to Godot Acceptance (is this model really done?)

A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.

GodotBlenderEngine-agnosticClaude Code · Codex +2
Export Pipelines
B3D
Skill
GameSkill 出品

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

Blender来自 Blender Agent Skills