Blender Export Pipelines
/blender-export-pipelines
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.
- GitHub 星数
- 329 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/19
- 作者
- EL4CTEO
所属合集
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add EL4CTEO/blender-skills --skill blender-core blender-export-pipelinesInstalls this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 4 reference docs and 2 scripts the agent reads when needed
- Written for Blender 5.2
适合
- Whenever an asset leaves Blender
试试这条提示词
Export this character as glTF for Godot and as FBX for Unity at the right scale.关于这个 Skill
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use whenever an asset leaves Blender.
From the blender-export-pipelines SKILL.md in EL4CTEO/blender-skills.
What's inside
- One call
- Engine reference (load only the one you need)
- Universal pre-export checklist
- Format choice
- Verify after export (required)
- Collection exporters (re-export in one click, 4.2+)
- Gotchas
Good to know
Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.
环境要求
- Blender 5.2
- Blender 5.2+
- The blender-core skill from the same pack
- Optional: a Blender MCP server for live control
常见问题
Blender Agent Skills 中的更多 Skills
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Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.
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