Unity Audio Mixer Setup
/audio-setup-mixers
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
- GitHub stars
- 1,118 (repository stars as of 2026-10-21)
- License
- Unity Companion License
- Last commit
- 2026/10/20
- By
- Unity Technologies
Part of
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add Unity-Technologies/skills --skill audio-setup-mixersInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Bundled 1 supporting file and 1 reference doc the agent reads when needed
Good fit
- Cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in
Try this prompt
Route every Audio Source in my scene into the right mixer group.About this skill
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.
From the audio-setup-mixers SKILL.md in Unity-Technologies/skills.
What's inside
- Confirm you can run C# in the Editor
- Passing C# to eval
- Pre-flight
- Find scene references
- Agree the group list, and get any missing groups created
- Route the Audio Sources
Good to know
Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.
Requirements
- A Unity project
- Unity CLI (recommended: many skills drive the open Editor through it)
FAQ
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