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New Unity Project

/new-unity-project

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages.

GitHub stars
1,118
(repository stars as of 2026-10-21)
License
Unity Companion License
Last commit
2026/10/20
By
Unity Technologies

Part of

Unity Skills (official)

Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add Unity-Technologies/skills --skill new-unity-project

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done

Good fit

  • Start a new game or prototype

Not for

  • Gameplay scaffolding: it stops at a running, wired project with a visual baseline

Try this prompt

Prompt
Start a new mobile puzzle game in Unity with source control set up.

About this skill

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

From the new-unity-project SKILL.md in Unity-Technologies/skills.

What's inside

  • The flow — and where the parallelism is
  • Concept
  • Platforms & monetization, then start installing
  • Join: Editor ready
  • Create the project + source control
  • Packages
  • Visual baseline
  • Save & first commit
  • Hand off
  • Scope — what this skill does NOT do

Good to know

Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.

Requirements

  • A Unity project
  • Unity CLI (recommended: many skills drive the open Editor through it)

FAQ

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