Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
- GitHub stars
- 1,118 (GitHub stars as of 2026-10-21)
- License
- Unity Companion License
- Last commit
- 2026/10/20
- By
- Unity Technologies
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add Unity-Technologies/skillsSee github.com/Unity-Technologies/unity-agent-pluginUnity recommends its official plugin for these two agents. It ships the same skills as one package that updates together.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Skills the agent applies automatically to Unity requests
- Editor-driving workflows through the Unity CLI instead of hand-editing scene files
- Maintained and published by Unity
Good fit
- Any Unity project: this is the official baseline
- Tasks such as IAP, pixel-perfect cameras, tile palettes and Editor installs
Not for
- Contributors: the repository is published automatically and does not accept pull requests
Try this prompt
My pixel art looks blurry and jitters when the camera moves.Overview
These are Unity's own skills for coding agents. When you ask for something in your Unity project, the agent loads the relevant skill on its own. Many skills drive the open Editor through the Unity CLI instead of editing .unity and .prefab files by hand.
Examples from the README: adding in-app purchases, fixing blurry or jittering pixel art, creating a hexagonal tile palette and installing a specific Editor version with the Android module.
Pair it with an MCP bridge such as MCP for Unity if you want the agent to act in the Editor in real time.
Requirements
- A Unity project
- Unity CLI (recommended; the agent can install it, and Unity Hub installs it automatically)
FAQ
Skills in this collection (20 listed)
See all 20New Unity Project
Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages.
Unity 2D Physics
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named.
Unity 2D Pixel Perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
Unity 3D Collision Debugging
Diagnoses 3D PhysX collision and trigger problems.
Unity AI Navigation
Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links.
Unity Asset Transformer Toolkit
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs.
Unity Audio Mixer Setup
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
Unity Audio Optimization
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration.
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