Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
- GitHub stars
- 329 (GitHub stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- EL4CTEO
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skillsgit clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.shInstalls to ~/.claude/skills and ~/.agents/skills. Options: --agent, --project DIR, --uninstall. On Windows use install.ps1.
Commands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- blender-core router plus skills for hard-surface modelling, sculpting, retopology/UV, PBR, baking, geometry nodes
- Rigging, ARKit facial shape keys, animation and root motion
- Game optimisation (LODs, budgets) and export pipelines for Roblox, Unity, Unreal, Godot and web
Good fit
- Game-ready 3D assets with correct export settings per engine
- Pairing with MCP for Blender for live control
Not for
- Blender versions before 5.2
Overview
Blender Agent Skills is a new (October 2026) and well-structured pack. A blender-core skill runs code and routes tasks, and specialised skills cover the whole asset pipeline from blockout to engine export.
It works headless by default. Add MCP for Blender if you want the agent to work in the Blender window you have open.
Requirements
- Blender 5.2+
- Optional: a Blender MCP server, so the agent works in your open Blender. Without one, Blender runs in the background.
FAQ
Skills in this collection (8 listed)
Blender Add-on Development
Write Blender 5.2 add-ons as extensions: manifest, operators and panels, properties, modal tools, bundled wheels and CLI build and publish.
Blender Animation
Animation in Blender 5.2: layered actions, Python keyframing, NLA, mocap retargeting, baking rigs to export skeletons and per-clip export.
Blender Asset QA
Mandatory review gate for any mesh or asset created or edited in Blender.
Blender Character Rigging
Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.
Blender Core
The foundation for agent-driven Blender 5.2+: running bpy live over MCP or headless, context overrides, 5.x API changes and verification.
Blender Export Pipelines
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.
Blender Facial Shape Keys
Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.
Blender Game Optimization
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
Similar skills
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Blender Hard-Surface Modeling (Scenario)
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
Blender Rigging with Python (Scenario)
Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.