Godot Animation
/godot-animation
Animate in Godot 4.7 with AnimationPlayer clips, AnimationTree state machines and blend spaces, and code-driven Tweens.
- GitHub 星数
- 2,085 (所在仓库星数,统计于 2026-10-21)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/09
- 作者
- gamedev-skills
所属合集
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animationInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Worked steps: AnimationPlayer: play a clip and await it; AnimationTree state machine: travel between states; Blend space: blend run direction by a 2D parameter; Tween: fade and scale a UI element
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
- Written for Godot 4.7
适合
- Working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens
试试这条提示词
Set up an AnimationTree state machine for idle, run and jump on my character.关于这个 Skill
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
From the godot-animation SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- AnimationPlayer: play a clip and await it
- AnimationTree state machine: travel between states
- Blend space: blend run direction by a 2D parameter
- Tween: fade and scale a UI element (code-driven)
环境要求
- Godot 4.7
常见问题
搭配使用
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