Game Physics Tuning
/physics-tuning
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.
- GitHub 星数
- 2,085 (所在仓库星数,统计于 2026-10-21)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/09
- 作者
- gamedev-skills
所属合集
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill physics-tuningInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Worked steps: Fixed timestep for simulation, render interpolation for smoothness; Stop tunneling: CCD + a speed cap; Body tuning: mass, drag, gravity scale, material; Collision layers and masks
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
适合
- Requests about physics feel, jitter, tunneling, fixed timestep or FixedUpdate
试试这条提示词
My fast projectiles pass through walls and the player jitters. Fix the physics.关于这个 Skill
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
From the physics-tuning SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Fixed timestep for simulation, render interpolation for smoothness
- Stop tunneling: CCD + a speed cap
- Body tuning: mass, drag, gravity scale, material
- Collision layers and masks (who collides with whom)
常见问题
搭配使用
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