Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
- GitHub stars
- 6,232 (GitHub stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/04/16
- By
- Coding-Solo
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
claude mcp add godot -- npx @coding-solo/godot-mcpRestart Claude Code afterwards. Set the GODOT_PATH environment variable if Godot is not on your PATH.
claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcpCommands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- Tools including launch_editor, run_project, get_debug_output and stop_project
- Scene tools: create_scene, add_node, load_sprite, save_scene
- Project info and export_mesh_library
Good fit
- A light, one-command Godot bridge for Claude Code
- Agents that need to run the game and read the errors it prints
Not for
- Deep live-editor control: see Godot AI for a larger tool surface
Try this prompt
Run my project and fix the first error in the debug output.Overview
Godot MCP is the simplest way to give an agent a working loop in Godot: it can launch the editor, run the project, read the debug output and stop the game again. Basic scene editing is included as well. Setup is a single claude mcp add command.
The last commit was in April 2026. For a larger, actively maintained tool set, compare it with Godot AI.
Requirements
- Godot installed locally
- Node.js (runs through npx)
FAQ
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