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Level Design: Encounters & Pacing

/level-design

Design layout, pacing, encounter placement and environmental narrative.

GitHub 星数
5
(所在仓库星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/10/02
作者
poorvith-mp

所属合集

skills-gamedev (Skillary)

26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add poorvith-mp/skills-gamedev --skill level-design

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 2 supporting files the agent reads when needed

适合

  • Designing encounter spaces, level layouts, or pacing curves

试试这条提示词

提示词
Lay out an encounter space and pacing curve for my second level.

关于这个 Skill

Design layout, pacing, encounter placement and environmental narrative. Use when designing encounter spaces, level layouts, or pacing curves.

From the level-design SKILL.md in poorvith-mp/skills-gamedev.

What's inside

  • Core Mission
  • Critical Rules
  • Success Metrics
  • Output format
  • Verification & Quality Checklist

常见问题

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