Game Monetization
/game-monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
- GitHub 星数
- 5 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/02
- 作者
- poorvith-mp
所属合集
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add poorvith-mp/skills-gamedev --skill game-monetizationInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Worked steps: Core Model & Ethical Guarantees; Currency Architecture; Seasonal Battle Pass Progression; Storefront Pricing & Transparency
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 supporting files the agent reads when needed
适合
- Designing battle passes, gacha, in-game economies, or IAPs
试试这条提示词
Design a battle pass and cosmetic shop without predatory mechanics.关于这个 Skill
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.
From the game-monetization SKILL.md in poorvith-mp/skills-gamedev.
What's inside
- Core Philosophy
- 4-Step Sustainable Game Monetization Architecture
- Monetization Model Selection & Guardrails
- Battle Pass Progression Architecture
- Virtual Economy & Currency Sinks
- The Rotating Cosmetic Shop (FOMO vs Respect)
- Deliverable Format: Game Economy & Monetization Specification (MONETIZATION-SPEC.md)
- Core Model & Ethical Guarantees
- Currency Architecture
- Seasonal Battle Pass Progression (90-Day Season)
常见问题
skills-gamedev (Skillary) 中的更多 Skills
Game Design: GDD & Systems
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Narrative Design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
Playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
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Dialogue Systems
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