Playtesting
/playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
- GitHub 星数
- 5 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/02
- 作者
- poorvith-mp
所属合集
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add poorvith-mp/skills-gamedev --skill playtestingInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 supporting files the agent reads when needed
适合
- Structuring playtest sessions, telemetry, or feedback loops
试试这条提示词
Plan a playtest session and sort the feedback into UX friction and difficulty.关于这个 Skill
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.
From the playtesting SKILL.md in poorvith-mp/skills-gamedev.
What's inside
- Core Philosophy
- 4-Step Playtesting Architecture
- Playtest Cohort Segmentation & Protocol Design
- Triaging Feedback: UX Friction vs Difficulty vs Feature Signal
- Quantitative Telemetry Integration
- Post-Session Debrief & Semantic Interviewing
- Deliverable Format: Standardized Playtest Observation Matrix
- Worked Example: Diagnosing a 64% Day 1 Tutorial Churn Spike
- Verification Checklist
常见问题
skills-gamedev (Skillary) 中的更多 Skills
Game Design: GDD & Systems
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Game Monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Narrative Design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
相似 skills
Playtest Report (Claude Code Game Studios)
Structured playtest report template, or turn existing playtest notes into structured feedback.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Game Performance Optimization
Fix performance methodically: profile first, set a frame budget, find the CPU or GPU bottleneck, then pool, batch and cut allocations.
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.