skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
- GitHub 星数
- 5 (GitHub 星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/10/02
- 作者
- poorvith-mp
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add poorvith-mp/skills-gamedevnpx skills add poorvith-mp/skills-gamedev --skill game-designReplace game-design with any skill ID from the repository's README.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Craft skills: game design, monetization, level design, narrative design, playtesting, game AI and game UI
- Engineering skills: anti-cheat, build pipelines, performance and version control
- Engine and art skills for Unity, Unreal, Blender, audio and tech art
适合
- Design-side work such as GDDs, economies, encounter pacing and playtest plans
试试这条提示词
Design a battle pass and cosmetic shop without predatory mechanics.概述
skills-gamedev is the game development collection of the Skillary catalog by poorvith-mp (version 4.1.0 at the time of listing). Skills are grouped into engineering, 3D assets, craft, art and audio, planning, and engine-specific sets.
It is a small, recently created repository, and some of its skills are short. One skill in it, roblox-avatar-creator, has been removed upstream, so it is not listed here.
Five of its skills have their own pages here: Game Design: GDD & Systems, Game Monetization, Level Design: Encounters & Pacing, Narrative Design and Playtesting.
常见问题
合集中的 Skills(已收录 5 个)
Game Design: GDD & Systems
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Game Monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Narrative Design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
Playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
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