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目录

给你的 Agent 装上游戏开发技能

精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。

类型
引擎

共 11 条结果

Multi-view to Web-ready 3D Asset
WEB
Skill
GameSkill 出品

Multi-view to Web-ready 3D Asset

A GameSkill original: front, side and back reference prompts, any image-to-3D provider or 3D MCP server, then a tested glTF Transform pass that simplifies, fixes orientation, resizes textures, applies Draco and builds LODs inside a triangle, file-size and shape-deviation budget. Tested on a real 277k-triangle TripoSR output.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Three.js
WEB
Skill
GameSkill 出品

Three.js: Load a glb and Assemble a Scene

A GameSkill original: load a glb (Draco included) into three.js asynchronously and wire a small playable scene around it: a boat on an open sea with a water shader and matching four-probe buoyancy, steering, colliders, a loading bar, lights, pooled wake particles and WebAudio sound.

Web (Phaser / Three.js)Claude Code · Codex +2
image-blaster
ANY
Starter Kit
11.9k

image-blaster

Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.

Engine-agnosticClaude Code
AssetFurnace
ANY
MCP
920

AssetFurnace (image-to-3dlab)

A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.

Engine-agnosticClaude Code · Codex +3
anymove
B3D
Skill
GameSkill 出品

anymove (creature motion capture from one AI video)

Patch's open-source creature mocap: a video model films a rigged 3D creature from two cameras in one frame, a DINOv2 joint reader trained on that creature finds every joint in both views, and the rig is fitted to both views and exported as a GLB. Six agent skills plus the scripts.

BlenderClaude Code · Codex +1
Construct
GDT
Skill
GameSkill 出品

Construct

Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.

GodotBlenderWeb (Phaser / Three.js)Claude Code · Codex +3
AI Mesh Weapon Rig
B3D
Skill
GameSkill 出品

AI Mesh Weapon Rig (split, rig, fire/reload, FPS viewmodel)

A GameSkill original that turns one fictional prop mesh into a first-person viewmodel GLB. It splits the mesh by material or baked texture colour from a small parts spec, rigs rigid parts on root, slide, trigger and mag bones with muzzle, eject, mag and grip sockets, bakes fire, reload and inspect clips, measures the mechanism and checks the GLB. A three.js FPS viewer plays the clips and puts the muzzle flash on the socket. Prototype quality: generated meshes still need cleanup.

BlenderWeb (Phaser / Three.js)Claude Code · Codex +2
GLB to Godot Acceptance
GDT
Skill
GameSkill 出品

GLB to Godot Acceptance (is this model really done?)

A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.

GodotBlenderEngine-agnosticClaude Code · Codex +2
Image to 3D Hero
WEB
Skill
GameSkill 出品

Image to 3D Hero (one picture to a playable rigged GLB, free open-source route, three.js WASD)

A GameSkill original that takes one character image to a third-person hero you can walk with WASD, using free tools only: TripoSR or TRELLIS.2 for the mesh, UniRig or Blender for the rig, Quaternius CC0 clips, then a headless Blender fix step and a GLB check for scale, feet, facing and clip names. Meshy, Tripo and Mixamo are listed as alternatives only. Tested on Bram, a made-up stand-in hero.

Web (Phaser / Three.js)BlenderGodotClaude Code · Codex +2
Style Cards
B3D
Skill
GameSkill 出品

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Export Pipelines
B3D
Skill
GameSkill 出品

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

Blender来自 Blender Agent Skills