AssetFurnace (image-to-3dlab)
A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.
- GitHub 星数
- 920 (GitHub 星数,统计于 2026-10-23)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/22
- 作者
- Bingeljell
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
curl -fsSL https://assetfurnace.com/install.sh | bashInstalls the code and Python 3.11, then opens the studio. It downloads no model weights; you pick them in Setup & Status. Read install.sh before running it.
irm https://assetfurnace.com/install.ps1 | iexclaude mcp add assetfurnace -- ~/image-to-3dlab/lab mcpCodex: codex mcp add assetfurnace -- ~/image-to-3dlab/lab mcp. Use your own folder if you installed elsewhere. Agent setup: Mac and Linux; Windows is not tested yet.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- Pixal3D, TRELLIS.2, Hunyuan3D and Stable Fast 3D behind one studio and one CLI
- Auto-rig with SkinTokens and 21 animation presets (walk, run, jump, dance, kicks), exported as GLB
- Text-to-image with Qwen-Image 2.1, so you can start from a sentence
- Finish: compresses heavy models to game size; Pixel Match keeps text and logos sharp at ~5k faces
- Prop sheets: one picture of a grid becomes nine separate props with three LODs each
- A licence record for every generated file
适合
- Indie devs who want rigged characters and props without cloud credits
- Letting an agent generate, check and retry 3D assets locally
不适合
- Shipping without reading model licences: several backends use the Tencent Community, Stability AI Community or DINOv3 licences
- Non-humanoid rigging: the auto-rig targets humanoids
概述
AssetFurnace, formerly Image to 3D Lab, runs the full asset pipeline on your own machine. It can make a picture from a sentence, build a 3D model from it, clean the model up for games, fit a skeleton and add a move. Nothing is uploaded, and every file records the licences behind it.
For agents, it is an MCP server. After claude mcp add, you can ask for "a Pixar-style gator warrior" and the agent will start the run, check on it, look at the result and try another setting. Pixal3D (MIT code and flow weights) is the backend the authors recommend. TRELLIS.2 and Hunyuan3D are also available but need large downloads, and Hunyuan3D-2.1 needs 24 GB+ NVIDIA cards.
Related
- MCP for Blender and Blender Character Rigging let you fix or re-rig a generated GLB in Blender.
- Blender Game Optimization covers further clean-up before export.
- img2threejs rebuilds an image as Three.js code instead of a mesh.
环境要求
- An Apple Silicon Mac, or a Linux PC with NVIDIA or AMD (ROCm) GPU
- Disk space for model weights (for example 8.4 GB for Pixal3D, ~15 GB for TRELLIS.2)
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
Blender Character Rigging
Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.
Blender Game Optimization
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
img2threejs
An Agent Skill that rebuilds the object or character in a reference image as a code-only, animation-ready Three.js model, checked pass by pass.
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