目录
给你的 Agent 装上游戏开发技能
精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。
共 10 条结果
ForgeSkills
28 gated game-development agent skills (concept, orchestration, verification, Blender headless, reference reconstruction, textures, animation, VFX, lighting, foliage, Godot pipeline) plus Python tools that measure the result. GameSkill hosts the 27 we ran, with the tools. Apache-2.0.
Ludra
A 2D game engine built for AI agents: games are JSON, every error comes with a machine-readable fix, and the agent plays and tests its own game headlessly. Ships a Claude Code plugin and skill.
De-AI Game UI (remove the generic AI look from menus and HUDs, checked by a lint)
A GameSkill original that strips the tells of AI-made game UI (purple-blue gradients, glass panels, neon glows, emoji icons, one big radius, everything centred, identical buttons, epic-journey copy) and rebuilds the screen from the game's own world. Ships a 12-rule lint that reads computed styles in headless Chrome for any framework, a before/after pause menu and a mutation test proving every rule can fail.
Godot, One Mechanic at a Time (reference folder, grey box, tested mechanics)
A GameSkill original for building a Godot 4 game with an agent in an order that holds up: a reference folder with a style-prompt JSON, a grey box, then one mechanic per prompt in its own script with its own headless playtest, re-running every earlier playtest before the next. Ships templates, checkers for the reference folder and project layout, and a tested 2D example (run and jump, then glide across a gap) whose playtests catch a broken mechanic.
Image to 3D Hero (one picture to a playable rigged GLB, free open-source route, three.js WASD)
A GameSkill original that takes one character image to a third-person hero you can walk with WASD, using free tools only: TripoSR or TRELLIS.2 for the mesh, UniRig or Blender for the rig, Quaternius CC0 clips, then a headless Blender fix step and a GLB check for scale, feet, facing and clip names. Meshy, Tripo and Mixamo are listed as alternatives only. Tested on Bram, a made-up stand-in hero.
One Sentence to Game (prompt, iterate, check)
A GameSkill original for any model: a round-1 prompt that turns one sentence into a small finished browser game, a one-change-per-round loop with a creation log, a reusable spec template, and a headless checker that reports console errors, blank frames and dead controls as PASS or FAIL. It does not promise one-shot.
Defold Core
Build and debug the core of a Defold game in Lua: game.project, collections, game objects, script lifecycle, go.property, input focus, URLs and messages, factories and collection proxies, with a read-only reference checker and a Bob build plus headless smoke run.
Godot Export
Export Godot 4.7 games for desktop, web and mobile: export presets, headless CLI builds for CI, web COOP/COEP and server builds.
Godot Headless Testing
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.
Blender Core
The foundation for agent-driven Blender 5.2+: running bpy live over MCP or headless, context overrides, 5.x API changes and verification.