ForgeSkills
20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.
- GitHub 星数
- 9 (GitHub 星数,统计于 2026-10-24)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/23
- 作者
- sekaikx
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
git clone https://github.com/sekaikx/ForgeSkills.git
cd ForgeSkills
cp -r skills/gamedev-* ~/.claude/skills/cp -r ../ForgeSkills/skills/gamedev-* .agents/skills/Cursor also reads .claude/skills/, so the Claude Code project install works unchanged.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- Workflow core: gamedev-orchestrator, -verification, -visual-iteration, -debugging, -game-testing
- Assets: gamedev-reference-reconstruction, -blender-headless, -procedural-modeling, -modular-kit, -texture-authoring
- Motion and feel: gamedev-animation, -locomotion, -vfx-impact
- World: gamedev-lighting, -camera, -world-from-data
- Systems: gamedev-gameplay-systems, -performance, -godot-pipeline, -unity-pipeline
- Python tools: reference-vs-render comparison, texture map derivation, tiling seam check, texel density, Blender build/render helpers
- A 58-entry technique knowledge base and tools/validate_skills.py
适合
- Agents that drive Blender and need measurable 'done' criteria
- Rebuilding a concept sheet as a real asset with a discrepancy ledger
- Fixing weightless combat, floaty movement or flat lighting
不适合
- Proven Godot/Unity automation: the README says those two skills were written but not executed
- Chatting about game design; it is built for agents that write code and ship assets
概述
ForgeSkills packs 20 agent skills around one loop: measure → build → render → compare → fix one thing → repeat. gamedev-orchestrator turns a one-line brief into a six-line contract and refuses to start while any line is blank; gamedev-verification catches the ways AI game work reports false success.
What sets it apart is the tooling. Instead of asking the agent to judge its own render, Python scripts compare reference and render, derive PBR maps from one albedo, detect tiling seams and measure texel density, and Blender helpers script builds and renders.
It is a brand-new, low-star repo (one commit on 10-23), but it is unusually honest: the README states which skills were executed, which were only written, and where its own test failed.
Related
- open-game-skills for game feel rules across engines.
- Video to Blender for procedural Blender node systems.
- MCP for Blender to drive a live Blender session.
环境要求
- Python 3.10+ with Pillow and numpy for the measuring tools
- Blender 4.2+ or 5.x for tools/blender
- Godot or Unity only if you use those pipeline skills
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
Video to Blender (procedural-blender-nodes)
A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
相似 skills
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.