Skip to main content
UE5
SkillOfficialFree

Unreal Agent Skill Authoring (Epic)

/unreal-skill

Create, edit or review an Unreal Engine Agent Skill: a named bundle of instructions registered with the unreal-mcp server for the in-editor agent.

GitHub stars
1,513
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/09/17
By
Epic Games

Part of

Unreal Engine Skills for Claude Code (Epic)

Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Claude Code plugin (recommended)
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

If the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.

Skill folder only
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill unreal-skill -a claude-code

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A verification step before the work is called done

Good fit

  • Creating, editing or reviewing an Unreal Engine Agent Skill for the in-editor agent
  • Registering a skill so the agent picks it up

Try this prompt

Prompt
Create a new Agent Skill for our level-dressing workflow and register it.

About this skill

Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under .claude/skills/). Trigger when the user wants to add or change a skill that the in-editor agent will load. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under .claude/skills/ or ~/.claude/skills/, or generic uses of the word 'skill'.

From the unreal-skill SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.

What's inside

  • Principles
  • Before You Write
  • Structure
  • Python Skills
  • Authoring
  • Registration
  • Reloading
  • UAsset Skills
  • Reviewing Your Work

Good to know

Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.

Requirements

  • Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
  • The editor's MCP server running (ModelContextProtocol.StartServer)
  • Claude Code

FAQ

More from Unreal Engine Skills for Claude Code (Epic)

Similar skills